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New PostErstellt: 24.04.10, 10:58     Betreff: Re: Chambers of Second Chances (german/english)

Vorsicht, Herzalarm!
.
Automatic Translation by Google!

1. Round: Further go, and take one of three things. Then the blocks pull, and on the right up jump. Further go to the dark hall. To the Horsemens Gem to jump, = Secret 1. Then to the exit jump. Up, and the big switch press. Further go, and on all colored blocks jump, until the door opens.

Remark: one can insert at several places Horsemens Gems to receive goodies, however, sometimes one must use several Gems, and, however, these goodies are not necessarily also necessary.

Then further, and in the room with the rope one can jump on the bottom left to Secret 2. Then again up, and in the next hall go. On the sloping jump, and jump forward and back, and then to the rope. Up to the entrance swing, further go on in the water, push away columns, and further in the room with the four colored plates. There straight ahead further, and on the left the hall up where the balls come.

Further, in the water Secret 3 get, jump again up, and from the upper block to the rope. Completely lower, one climb pull up, in the next rope swing, and swing to the ladder. = Savegame 0

Climb around the corner, jump off on the column, and further to the entrance. Further, and about the slant in the water to the monkey swing ceiling jump. To the next entrance work the way along, in the water to Secret 4 dive, then further in the big hall. On the left there lies in the water Secret 5, pull away on the right the column, and to Secret 6 creep. To the left of it pull the other column, until one sees how a door opens. Then on the left the ladder up, and jump off. All columns push, then dive below in the new entrance to the lever. Then again up, further up to the switch, go below to the new entrance, to the grenade launcher, and in the water let down. In a pit lies Secret 7. The Music Scroll take, press on the right further, the lever, Pharos Knot take and insert, and again at the beginning down...

2. Round: Savegame 1 = level beginning

Now one must go up again like in the beginning. In the room with four wall torches and colored blocks lies in a pit Secret 8. Then further, again with the rope swing, and take in the water washbasin Pharos Pillar. Then on and on, and again at the beginning down...


3. Round: Savegame 2 = level beginning

To the right the Pillar use, then one comes to two levers:

Right lever: Skeleton - this is almost the same level, but with skeletons, beetles, and a flying ghost.

Left lever: Candybox - this is the same, like the first round, but with other colors.

Apparently there is no end, one comes over and over again to the beginning, and can play according to the levers once more. Besides, one can apparently collect some Secrets over again, and with it all doors open behind which some valuables are.


____________________
Alle Lösungen - all walkthroughs: http://www.laraweb.de/phpBB2/forum/index.php?thread/72-komplett-lösungen-für-user-level/


[editiert: 24.04.10, 13:07 von laraweb]
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