X Terran Conflict New-Worlds-Mod
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Hier entsteht die Moddingplattform für die Kommende Modifikation von X-Terran Conflict
 
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GodsAngel
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Beiträge: 373
Ort: Schwäbisch Gmünd

NW-Modteam: NW-Modmember
Externer Mitarbeiter: Eve-Modmember
Alphatester: Alphatester
Eigene Fähigkeiten: Scripten, Korrekturlesen, Texte schreiben


New PostErstellt: 12.12.10, 18:19  Betreff: Ankündigung: Planned Contents  drucken  weiterempfehlen

The Xenon are just a joke for you?
Kha'ak simply are annoying you?
You are searching for an inveterate enemy?
Go and get to know the new threat. Go and learn to be timid of it!

This Mod will create a completely new universe with new races which are more different than the standard ones, and each one with its own specialization.

Universe
  • seperated sector clusters belonging to the different races, connected by transorbital accelerators
  • wormhole anomalys which can be "stabilized" by the player
  • hyperspace (jump drive with changed functionality)
  • race invasions and some special sectors

Races
  • Actually 13 different races
  • races are more different from another, and that not just visually
  • one of the races is "founded" an influenced by the player
  • 3 races as natural enemies: Xenon and Kha'ak with their own, simple economics and the new foe with some extra surprises
  • at the very minimum one race generally neutral, the Insectoides
  • each race with its own, individual economic and with own weapons and in parts even shields

Factories
  • number of factories is decreased to the main things
  • almost every race has a Complex, where the specific goods are produce
  • new station-types like planet-based trading stations
  • real shipyards, having need for some wares to produce ships
  • possibility to order ships directly at shipyards

Ships
  • each shiptype has its own, special job which is fixed on the ship dates (so called rock-paper-scissors-principle)
  • several M0 are in planned
  • design partly as in vanilla game, but partly completely new

Weapons
  • each race has special weapons for most of the ships, some requiring ammunition, some requiring energy
  • probably some new weapons

Plot
  • different starts in later gaming, most of the races with one plot
  • at least one "One-fights-All" start
  • plots are influencing each other

Miscellaneous
  • eventually you are getting a "Betty 3000" for not being that lonely
  • each sector with its own music
  • Split-Fight-Arena
  • and much much more

These features are planned, we hope being able to realise them all. If there is something impossible to realise, we won't try to.



____________________
Chef im Skripting-Bereich


[editiert: 28.01.11, 17:36 von GodsAngel]
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