laraweb
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Erstellt: 07.02.10, 11:38 Betreff: Re: Harimba (german/english) |
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. Automatic Translation by Google!
Savegame 0 = beginning with unlimitied flares, because it is often getting dark.
On the left up climb in the entrance, and pull the right Jumpswitch, then go back and dive in the entrance. Pull on the right the underwater lever, then on the left further dive, the underwater lever pull, and go ashore. The coin in the crawlspace get, then jump in the hall over the spikes. Use on the right behind the coin, and push the block on the marked surface which lies near the center. Then in the new entrance push the block up to the end, and on the other side push the new block on the marked surface which lies near the center. Then go to the big hall.
Down climb, and on the right climb behind in the reddish room. The Jumpswitch pull, and again go down. The block on the wall push away, and go to the room. To the scull dive, and again go out.
Secret: in the reddish room two blocks on the black surfaces push, then on the green surfaces, and in the corner get the ammunition.
In the big hall on the block climb, to the ladder jump, and again up climb. Before the entrance to the blue room to the climbing column on the wall jump, and on top press the switch, then climb about the new block to the switch. Go to the blue room, and on the left the Uzi get.
Importantly: the scull do not use here!
To the climbing wall at the crawlspace jump, and pull in. All blocks pull out, the scull use, again go out, and in the reddish space go behind to the new entrance. Then out dive, and come up in the new entrance...
End
____________________ Alle Lösungen - all walkthroughs: http://www.laraweb.de/phpBB2/forum/index.php?thread/72-komplett-lösungen-für-user-level/
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