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New PostErstellt: 09.07.10, 07:34     Betreff: Re: CS - The Keeper of the seven Keys (german/english)

tiptoi® Wieso? Weshalb? Warum? 13: t...
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Important information for english users to download savegames: There are two links: "anzeigen" and "speichern". "anzeigen" means "show" which is only useful for pictures or text, and "speichern" means "download" or "save". You don't have to be a member or register.

"Dateianlagen" means "attachment".

Automatic Translation by Google!

Instructions: one must download first the general package, and unrar, for example, with IZarc: http://www.izarc.org/ and then the desired level load, unrar, and copy the files in the suitable folders of the general package, thus the files in the main folder to the main folder of the general package, and the files in the folder Data to the folder Data of the general package. Then start tomb4.exe. The Savegames are in the main folder.

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Importantly: this game is so done here and there that one does not get further without help, and how one gets the last key, I have not understood in spite of help. Till present this has never happened to me with more than 500 games, hence, I cannot recommend this game!

Attention: the order makes no difference, one can go back always to all important places.

The door open, and in the box get the Shotgun. Savegame 0. Then on the left go down in the cellar, to the mirror, and behind go through the mirror. In the opening move up, and Ocular get part 1. In the other room one can also pull himself up in an opening, namely at the same place, although one sees there no opening! Press there the switch, the floor hatch in the first room is shown.

Then go on to the wooden torches, the switch press, out creep, the rider shoot, and take his Strangely Key. Then in the ladder climb to the bells, and on the roof go. All guards shoot, one leaves the laser visor, another the crossbow.

Again go down to the court. The floor hatch open, in the hall dive and open brown door with the hand, and further in the next hall. The rider shoot, and take his Sword. Here one must use later all keys. Then again go back to the court. The stair go up, and behind press the switch, for the hatch in the first room. Then further go up, and in the small room with three knights get the crowbar. In this room one may draw no weapon, then Lara burns!


Now next door to the princess go, and press the switch, then the hatch is open at the beginning. At three knights with the crowbar at the entrance press the switch, and get the revolver. On the middle floor on the wall use the Sword, pull inside the brown block from the wall, and Mystic Book and Secret 1/5 get, the Uzi.

At the level beginning break open the grid, Secret 2/5 and Little bronze Key get. Again up, and in the room in the shaft go down. Further to the mirror hall, and about the bright columns to the Golden ornament Key jump. One can jump here to the ladder in the corner, and below Secret 3/5 get, then go again out from the hall. Savegame 1. Secret 4/5 is in the dark corridor near the barrel. Then again up at the beginning go.

In the cellar go down, to the colored columns, and to the Silver Key jump. Afterwards again go up. In the other cellar get a wooden torch, and light on top in the uppermost floor in a candle, this is where the revolver was, thus near three knights. Now one must light near the princess four wall candlesticks and the chimney, but, besides, one must keep to a certain order!


Light first the wall candlestick at the chimney, then the next wall candlestick, then the first wall candlestick in the next room, then the last wall candlestick, and last the chimney! Now again in the hall dive, the underwater lever in the column pull, and fast dive by the door. Now one can go there to the lava hall. Savegame 2. Here one can shoot with the revolver and the laser the grids, then there come the balls which kill the dragons. But one can/must shoot the dragons also with the guns. Afterwards on the right jump up, in the edge work the way along around the corner, and up jump. In the ceiling to the spider cave work the way along. Here a pedestal is for the two oculars! Then on the other side further work the way along and get jewel Key, and again up at the beginning go to the court.

Go to the hall with 5 knights, here one sees on the wall 5 marked surfaces side by side. One must push the knights on these surfaces, namely from the left to the right: Red, blue, green, Yellow, Purple. Then one can get the Stone Sculling Key. Savegame 3. Now on the tower go up, to the bells. From here one must shoot the guard on the other tower. In addition with the crossbow, lasers and explosive ammunition a few times at the place something above the guard shoot.
One must also shoot three knights in the room with the crowbar from the outside with explosive ammunition.

Secret 5/5: when I have gone out then in the upper floor on the balcony which leads to the bell tower, the room with the crowbar was shown me, and that now there the ocular part 2 lies. Now one can use the oculars in the spider cave on the pedestal, and get Secret 5/5. Then save game, because the door for the way back shuts again. Savegame 4.

The seventh key: the tower has outside four ladders. One must climb in every ladder to the top, the lever put outwardly, thus to the edge, and on the same ladder climb again down. Then one can get outdoors in the garden the Grey Metal Key. Savegame 5. Then in the court in the hall dive, further in the other hall, and use 7 keys. Savegame 6.

END


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Alle Lösungen - all walkthroughs: http://www.laraweb.de/phpBB2/forum/index.php?thread/72-komplett-lösungen-für-user-level/


[editiert: 10.07.10, 11:30 von laraweb]
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