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New PostErstellt: 31.08.10, 07:56     Betreff: Re: Dark City - Part 1 (german/emglish)

ALPINA Ski &
.
Important information for english users to download savegames: There are two links: "anzeigen" and "speichern". "anzeigen" means "show" which is only useful for pictures or text, and "speichern" means "download" or "save". You don't have to be a member or register.

"Dateianlagen" means "attachment".

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Automatic Translation by Google!

1. Subway 13: (2 Secrets)

On the grid move up, shoot on the left the wall, and the Shotgun get, then go back and out. The floor hatch open, go down, further, shoot the grid, and get the Blue Key. There on the grid move up and shoot wall, and Secret get 1/23, a blue cube. Now again go back to the car, to the next car, pull on the left the lever, and use the Blue Key. On the left outside in the car to the left further work the way along, and come up in the entrance. In the next car one can open on the right a door, in the next compartment climb, and Blue Key get. Then back, and from the man in the seat take the Green Key.

Back and Blue Key use, and run at the shards to the right. Then one must jump with run jump and, perhaps, hold action key to the left, and on and on, until one can climb at the end on the roof. To the end of the train go and Green Key use and under the truck creep to get the Red Key. Now one must go again back by the shards. Savegame 0.

The Red Key use, pull on the right the lever, and on the left creep in the hidden corridor. The Compartment Key take, and in the compartment 3 use. Secret 2/23 get, then climb on the roof, and let down in the last ceiling hatch. Book and Red Key get, then again back in the first car. The Red Key use, go further, and pull the lever...

2. Substation 13 C: (3 Secrets)

Savegame 1 = level beginning

The lever pull and out go. The stair go down, and here one can use in the hand a blue cube, and take valuables. Then back, the stair up, and on the train jump. The grid shoot, go to the corridor, and in the corner let down to the fire. Jump up, the grid shoot, and further go. Down go, the grid shoot, and Secret 3/23 take. Further to the loo, a cube use and open ceiling hatch, and again move up. Further, on the slant jump, and up jump. Further go to the office, from the table take the station Key, and unlock the next office. In the copier Substation Map take, the lever pull, and out go. To the other balcony jump, in the corridor unlock the door, and the cupboard doors shoot to take the Shotgun. Back to the first balcony, the car on the platform push, the lever over again pull, and push the car on the mark in the rail.

Secret 4/23: on top near the controlling room go up the stair, and shoot the object on the wall, in addition duck. Then the floor hatch opens, and one can creep to the Secret. See the second picture in the last posting.

In the rail go on, in the corridor, a wooden torch take, and light in the barrel at the train. Then back, and all branches light. Further go to the hall. On the wall on the pipe move up and to the short ladder jump, and up climb. Further go up, and jump to the long ladder before, not up! Up climb to completely on top, and to the left climb, and let go. The grid shoot, further, down slide, and forwards jump. The long ladder up climb, rise at the end on the box, jump to the pipe, come up and in the crawlspace. Further go to the next room. In a beehive Secret is 5/23. Further, and from the last car get the Basement Key, and use...

3. Motel Rooms: (3 Secrets)

Savegame 2 = level beginning.

Further, and from a barrel Secret 6/23 get. One can pull a barrel, press behind it the switch. Then from above the boards near the suspension of the box shoot, and jump to the crawlspace. Savegame 3. Further go, the glass shoot, and take the Backdoor Key. Back, near the switch and the barrel in the cellar down, and use the Key. Further in the hotel, and from the loo get the Basement Key, and use.

Out goes out into the streets, and on the left go into the glasshouse. Down in the canal, go on, and move up at the end. Further, and the lock in the grid shoot, in addition one must himself several times duck while shooting. The motel Key get, and again go back by the canal. The door unlock and vases shoot, and Secret take 7/23. Then further, and at the end above the roofs further jump up to the window, and shoot this.

Secret 8/23: on the small red roof jump, to the window, and inside the Secret get, then jump back again.

Go to the room, in the next floor move up, the window shoot, and outdoors get the motel Key. This inside use, further go and outdoors, and work the way along in the telephone line over. Further go, and jump over at the end to the other house. Go to the room, jump to the right on the balcony, on the next balcony, in the corridor, and on the right down...

4. Garage: (3 Secrets)

Savegame 4 = level beginning

Further, and in the wall gap to the right work the way along, and jump off. Secret 9/23 take, in the entrance jump, and Secret 10/23 take. Then further dive, and on the left open behind the underwater door with the hand. Go ashore, further, and to the right jump to the wall gap. To the left work the way along, come up, and jump to the Jumpswitch. Then one must dive fast by the corridor further, at the end go ashore on the left in the big white pipe, and shoot the monsters. Savegame 5. Then in the second pool in the corner go ashore, to the corridor jump, and pull the lever. Further to the next hall.

Secret 11/23: In the pipe turn round, and jump up to the edge of the pipe, like in the first picture, down below in the last posting.

Further, and Store Item take. The stair go up, and let down at the end to the box. Further in the corridor, and at the end shoot the grid. Further, and in the next hall dive. This is difficult a little bit because of the current, but it is possible! Further, and on the left in the corridor dive, further dive to the jeep and garage Key take and again back. Now the whole way again go back, and on top in the stair use the key.

Go to the garage, and from the table take the Cable. Behind the window one sees with the binoculars the code: 2 - 3 - 5. The levers 2, 3 and 5 pull, the switch pull, and further go. The lever in the machine pull, and take to the left the Mordant. Take on the right from the backside here the battery. Then out to the water go. To the wall bars jump over, and up climb. In the lock use the Mordant, then shoot the lock, in addition several times duck. The Car Key get, and by the water again go back to the garage. Behind on the jeep use the net Store Item, in front in the jeep combine the battery with the cable, and use, then in the controlling room go to the new entrance...

5. Gas station: (3 Secrets)

Savegame 6 = level beginning.

The lever pull, go back, and on with the jeep. Exit the jeep, and from the box jump through the open window. The stair go up, on the grid come up, and work the way along in the ceiling to the gas station Key and tank Key. Then under the car go on, the right grid shoot, and get Secret 12/23. Then by the other grid go on, and again out. Duck, and at the doghouse shoot, in creep, and use the gas station Key. One can climb in the shaft down, and use a cube to get grenade ammo. Then further, Grenade Gun, Shotgun and gas station Key take, and use the key. Further, on the left the lever pull, and on the right work the way along in the edge to Secret 13/23. Then further, and the tank Key use. The gas station Key get, go back, and use the key. Out go, on the street, and get to the left of Secret 14/23, then with the jeep over the pit go...

6. Tunnel: (3 Secrets)

Savegame 7 = level beginning.

Immediately after the exit get out, to the corridor jump, and get Secret 15/23. Then go on on the bridge, drive on the right at the beginning through the railing, and in the corridor, and down to the river. One can jump about the blocks in the river further, in the corridor dive, and two cubes use to receive ammo. Then with the jeep about the ramp to the other side of the river go, and further...

Secret 16 and 17: on the bridge to the grid lower, to the pipe work the way along, and further go. Then on the ramp let down.

7. Old Cemetery: (0 Secrets)

Savegame 8 = level beginning.

Go to the church, and behind pull the lever. Then from above from in the window jump and shoot the window. To outdoors on the column jump, grab, and with rotation jump off to the second window. To the chandelier jump, and pull up in the corner. With run jump to the wooden bridge, and get Scull 1. Then must go one again back on the chandelier. To the third window jump, work the way along outside to the fourth window, to the entrance jump, and get the Basement Key.

Out jump, the stair go down, and use the Key. In go, push on the left the bell, and Scull 2 get. Back, the coffin shoot, and Scull 3 take. Again out, go to the cemetery, in the pit shoot the coffin, and Scull 4 take. Further and open floor hatch in the grave, shoot the coffin, and Scull 5 and Old Church Key take. From the other coffins Scull 6, 7 and 8 get, and from the scarecrow Scull 9 take. Then go up the stair and Key use, further, and use 9 Skulls. Down go, and Snake Eye take, then go out again...

8. Out of old Cemetery: (3 Secrets)

Savegame 9 = level beginning.

Again open the floor hatch in the grave, and get Secret 18/23. In the big deep shaft one can jump in the corridor, three cubes use, and take ammunition. Then back to the altar in the church, at the level beginning, and the block from the wall pull out. All coffins shoot, push on the left the block, and further go. To the Church Key dive, go again back to the altar, and get on the right in the corridor Secret 19/23. Again pull the lever in the church, and on top in the niche where in the last level the Basement Key was Secret 20/23 get. Then again go out, and in the church use the Key, and with the jeep go in the corridor...

9. Broken bridge: (3 Secrets)

Savegame 10 = level beginning.

Out go, and on the left get in the tunnel Secret 21/23. Then go to the other tunnel, and jump in the pit to the next street. Here one can pull out on the right the block, three cubes use, and get ammunition. Then further to the river go. One can jump to the left to the truck, however, there are only a few small Medipacks. One must jump near the entrance on the gray slant, and jump to the long pole in the bridge pillar, climb up, and on the pipe jump off. Then to the right to the edge jump, and pull up. In the opening with the pipe jump, or drag, and up go to the bridge. Savegame 11. In the house get the Rusty Key, on the pipe pull up, and creep to Secret 22/23. Again go out, and use the Key in the grid. In the house get the crowbar, go back, and open the grid door.

Importantly: before the Shotgun choose, then jump on the pillar, and shoot at the chain on the right from the bus. Besides, jump up. This must go quite fast! Savegame 12.

Then to the big lattice fence jump, to the left climb, the ladder up, and take the Rusty Key. Again back climb, and on the known block jump off. On the blue triangle jump on the right from the door, and with a banana jump jump back in the door. Further and unlock door, further, and in the house pull the lever. Again out, over the fence jump, and let down on the rock. In the entrance jump.

Secret 23/23: one can jump from this entrance to the right to the rock bridge near the Truck, and get on top the Secret.

Go on to the shaft, and down to the ground. In the crawlspace to the lake go, and over the flat places further jump to the bridge pillar, then jump to the other bridge pillar, and with run jump to the gray column, and pull up. To the green wall bars jump, up climb, and further go...

Savegame 13

END


____________________
Alle Lösungen - all walkthroughs: http://www.laraweb.de/phpBB2/forum/index.php?thread/72-komplett-lösungen-für-user-level/


[editiert: 05.09.10, 19:42 von laraweb]
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